![]() It’s a game that’s made to be replayed though and one that expects you to come back and try to beat your best score. In fact, that is one of the downsides to this game as the single player game is very short and will take most gamers a little more than an hour at most. ![]() I never owned any Star Fox game before this one because I was always terrible at them, but it didn’t take me long to beat this one (not the hard route, mind you). The good thing though is that practice makes perfect. The gameplay is fast and frenetic and you may get pissed from time to time. I’d argue even worse than the 16 bit era, so the enhanced graphics are quite welcomed. Let’s face it, the visuals of the Playstation/Nintendo 64 era have aged rather poorly. The visual upgrade is quite nice and gives the game a nice, clean, look. There is however a handy ‘Guest’ mode that allows a friend to play on your 3DS without saving over your game. The game does save after each level so you can leave and come back, but it only has one available save slot. On Nintendo 64 mode, the game goes old school and ‘Game Over’ means what it says as there are no continues. That is to say, it’s a lot of fun and presents a satisfying challenge. Outside of those changes the game is basically the same experience. Which also renders those special 3DS controls useless if you wish to have the 3D visuals turned on. I also tend to move the 3DS too much which causes a blurring effect when the 3D is turned on. That said, I still tend to opt to play with the effect turned off as I just find it too distracting. It helps you more easily judge what enemies are closest and prevents the enemy polygons from overlapping as much giving you a clearer picture. Using 3D actually adds to the experience, in a minor way. I will say, of all the 3DS games I’ve played so far Star Fox 64 makes the best use of the effect that I’ve seen. The last big addition is obviously the 3D. ![]() There’s a designated easy and hard finish for each level and opting for the hard way is the only way to experience the game’s true ending.Īnd a screen shot from the same level in "Star Fox 64 3D," notice a difference?! *For those who never played the original, the game advances depending on how you finish a level. The one cool addition is the ability to select what world you go to next, rather than letting the game dictate what path you’re on.* It’s an easier way to experience every level in the game instead of figuring out how to beat each level in order to advance in a different way. Enemies are easier, continues are allowed, and Fox can take more damage. It’s basically an easy version of the N64 game. ![]() Star Fox also has a new gameplay mode simply called 3DS. It’s just not very intuitive, and I have yet to use it in game beyond the tutorial. It’s kind of interesting to mess around with, but if anyone claims to prefer this scheme over the circle pad I’ll probably give them a pretty queer look. This means you control Fox by moving the 3DS around instead of using the circle pad. Star Fox 64 3D is still largely the same as well, but there are a few additions worth covering.Ī screen shot from the original "Star Fox 64."įirst, the game can be played with a new control scheme that utilizes the system’s built in gyroscope technology. OOT benefited by having the Master Quest added to the package which had previously only been released for Gamecube as a bonus for those who pre-ordered Wind Waker. Yes, both are remakes and while the graphics have received a complete overhaul the games themselves are still largely the same. And really, it’s tough to argue the point. And in the case of Star Fox, we’re talking about a remake of a remake as the original was a remake of the original Star Fox for Super Nintendo. Now, the contrarian is going to argue just how great these titles could possibly be considering both are re-makes of Nintendo 64 games that are each over 10 years old. In June the 3DS received its first big Nintendo release, The Legend of Zelda – Ocarina of Time 3D, and now here in September we have number 2, Star Fox 64 3D. The eshop wasn’t ready at launch and the closest thing to a killer app the system had was a port of a 2 year old fighting game. The 3DS has struggled not because it’s a bad machine, but because the software has been pretty weak. There’s no denying that the Nintendo 3DS got off to a rocky start, rocky enough that a significant price cut has already taken place less than 6 months after the initial launch of the system.
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